Features Users Want Most in Treasure Hunting Apps

Based on 24 real App Store reviews, here's exactly what users wish Treasure Hunting apps would build.

4
Missing Features
5
Build Recs
78/100
Opportunity

Most-Requested Missing Features

Features users are literally asking for in their reviews, ranked by demand.

#1: Free/built-in fast travel system

High Demand
"They need an automatic 'Map Mover'. It is a pain to constantly have to go from one end of the island to the other."
"The one thing I do like is the rapid travel from one scene to another although having to purchase that is crappy."

#2: Progressive difficulty with better hint system

High Demand
"I'd like to know what 'hints' reviewers were referring to....regarding this game."
"why should someone who pays for the game have to pay .99 for additional hints"

#3: Tutorial/symbol explanation

Medium Demand
"Maybe if I knew what the symbols mean I could solve it. The combinations and ball puzzle have me baffled."
"There are no directions for any games and you're left guessing in all cases."

#4: Better camera controls and object visibility

Medium Demand
"I would like to have more control over the camera and I struggled with observing some required items"

Build Recommendations

Prioritized actions based on user demand and market opportunity.

Premium one-time purchase ($4.99-6.99) with ALL features included

Eliminate the #1 complaint by bundling hints, map navigation, and all features. Users show willingness to pay premium for complete experience without nickel-and-diming.

Built-in fast travel system from start

Navigation tedium is top UX complaint (29% of reviews). Free instant travel between discovered locations would dramatically improve retention and enjoyment.

Adaptive difficulty with progressive hints

42% needed walkthroughs. Implement tiered hint system: gentle nudges → specific clues → full solutions. Track player progress and offer contextual help before frustration sets in.

Varied puzzle mechanics with clear tutorials

Address repetitiveness complaint (17%) and confusion about symbols/mechanics. Introduce new puzzle types every 3-5 levels with brief interactive tutorials explaining mechanics.

Streamlined game structure (20-30 scenes vs 40+)

Multiple complaints about overwhelming number of locations. Focus on quality over quantity with more meaningful, interconnected puzzles in fewer, more memorable locations.

Get the Complete Playbook

The full Treasure Hunting report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.

View Full Report — $9.99

30-day money-back guarantee

More Feature Research