Based on 24 real App Store reviews, here's exactly what users wish Treasure Hunting apps would build.
Features users are literally asking for in their reviews, ranked by demand.
"They need an automatic 'Map Mover'. It is a pain to constantly have to go from one end of the island to the other."
"The one thing I do like is the rapid travel from one scene to another although having to purchase that is crappy."
"I'd like to know what 'hints' reviewers were referring to....regarding this game."
"why should someone who pays for the game have to pay .99 for additional hints"
"Maybe if I knew what the symbols mean I could solve it. The combinations and ball puzzle have me baffled."
"There are no directions for any games and you're left guessing in all cases."
"I would like to have more control over the camera and I struggled with observing some required items"
Prioritized actions based on user demand and market opportunity.
Eliminate the #1 complaint by bundling hints, map navigation, and all features. Users show willingness to pay premium for complete experience without nickel-and-diming.
Navigation tedium is top UX complaint (29% of reviews). Free instant travel between discovered locations would dramatically improve retention and enjoyment.
42% needed walkthroughs. Implement tiered hint system: gentle nudges → specific clues → full solutions. Track player progress and offer contextual help before frustration sets in.
Address repetitiveness complaint (17%) and confusion about symbols/mechanics. Introduce new puzzle types every 3-5 levels with brief interactive tutorials explaining mechanics.
Multiple complaints about overwhelming number of locations. Focus on quality over quantity with more meaningful, interconnected puzzles in fewer, more memorable locations.
The full Treasure Hunting report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.
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