We analyzed 24 negative reviews from the top 5 Treasure Hunting apps on the App Store. Here's what users hate most.
Ranked by frequency — how often each complaint appears in negative reviews.
33% of negative reviews mention this issue.
"After buying the game, you have to pay more to move around using the map and even more to get clues."
"You expect me, with pure audacity, to shell out another DOLLAR for clues for a game I already paid you for"
29% of negative reviews mention this issue.
"They need an automatic 'Map Mover'. It is a pain to constantly have to go from one end of the island to the other."
"the tediousness of the navigation can be boring (It caused me to lose interest on occasion)"
42% of negative reviews mention this issue.
"I was stuck so badly I had to revert to Google help with a Walkthrough Guide to get through the whole game."
"I found all I did was use hints and the map (which I had to pay extra for). I was so disappointed."
17% of negative reviews mention this issue.
"the puzzles are VERY repetitive. It's same pattern codes/image jumbles/path jumbles/object placement pu"
"Maybe it's the fact that I've played all the others by now (except Treasure 2) and it seemed repetitive."
21% of negative reviews mention this issue.
"I can find no logical sense of clue direction from one puzzle to another"
"It s all over the place and not necessarily intuitive."
13% of negative reviews mention this issue.
"The the game was awesome wish it could of been longer."
"Wished it would have lasted longer"
Design and usability issues driving negative reviews.
Users must manually traverse between distant locations repeatedly, causing frustration and loss of interest. Map-based fast travel exists but is locked behind paywall.
"It is a pain to constantly have to go from one end of the island to the other."
Players struggle to understand puzzle mechanics and clue connections, forcing reliance on external walkthroughs rather than in-game hints.
"I can find no logical sense of clue direction from one puzzle to another"
Large number of locations makes game feel like memory exercise rather than engaging puzzle experience.
"There were so many scenes, that it was more of an exercise in tryin"
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