Based on 19 real App Store reviews, here's exactly what users wish Terrarium apps would build.
Features users are literally asking for in their reviews, ranked by demand.
"i just want to be remove items ive placed in rooms and in the garden without replacing them with another item"
"I wanted to play this while watching my show but there's no mute so I can't play :("
"Updates with new flowers to grow are few and far between."
"As a result, the more I played, there was no plot and no new ideas. It was very boring."
"Why not try to make those homes that you can move on your"
Prioritized actions based on user demand and market opportunity.
Core market exists (users love the aesthetic and concept) but competitors fail on shallow content. Idle mechanics provide continuous engagement without the 4-hour wait frustration.
Current $10 for minimal currency drives negative sentiment. Offer better value proposition with smaller, frequent purchases that feel rewarding rather than exploitative.
Technical bugs and broken features are driving churn among engaged users who would otherwise pay. Touch responsiveness, progression tracking, and IAP delivery must be bulletproof.
Users want to experiment with decoration without permanent placement. Implement storage/swapping systems to encourage continued purchasing and redecorating.
Poor onboarding is causing early abandonment. Multi-stage tutorial that gradually introduces features will reduce confusion and improve retention.
The full Terrarium report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.
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