Based on 19 real App Store reviews, here's exactly what users wish Travel Generator apps would build.
Features users are literally asking for in their reviews, ranked by demand.
"You can't edit the order or list of destinations"
"Can't import fox files, cannot rearrange points on a route (without drag and drop). Waste of $20"
"You can't switch modes of transportation in the same animation"
"This app can't generate long routes, and does not remark flags and stops"
"This app does not work as it promised. You can't change icons, it is super slow, it is not accurate at all."
"Can't import fox files, cannot rearrange points on a route (without drag and drop)."
"The UI is clumsy, at best. Even file management is difficult."
Prioritized actions based on user demand and market opportunity.
26% of complaints cite inability to reorder/edit routes. This is table stakes functionality users expect. Make it dead simple to add, remove, and rearrange waypoints with standard gestures.
32% complain about paywalls. Users are willing to pay but reject $20+ subscriptions. A $4.99-$7.99 one-time purchase would undercut competitors and build goodwill while still monetizing.
Explicitly requested feature that competitors lack. Allows users to show flight→car→train journeys realistically. Differentiates from TravelAnimator immediately.
21% cite complicated UX, 16% report slowness/bugs. Users want it to 'just work.' Prioritize fast, stable core experience with clean UI over advanced features initially.
Users want to personalize journeys with stops, icons, and markers. This supports emotional storytelling use case (vacations, adventures) vs pure utility. Low dev cost, high perceived value.
The full Travel Generator report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.
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