Based on 97 real App Store reviews, here's exactly what users wish Sailing apps would build.
Features users are literally asking for in their reviews, ranked by demand.
"One request: Can you make a game mode without any of the race helps, or make specific events (e.g. all Official eSailing World Championship re"
"I wanted to try and sail around a practice course but was not able to figure out how to do this. I didn't want to pay and join a race until I understood how to at least read"
"It is a big downside that you can only race in the cup they've selected, for the amount of time it is open. It would be nice if there were cups"
"Make two buttons. Vmg upwind and vmg downwind. It's annoying to duck someone and to hit the vmg button which sends you straight down wind... feel like this is something you can make as an option but would be preferred by tons of people!"
"when autoVMG is off and youre just a few degrees off, no way of knowing if you gotta head up or down to reach vmg. shouldnt be a guessing game."
"My main criticisms are: 1) need more course layouts. Wind angles and tactics with current course is getting dull. 2) more windshifts."
"Great Sailing game!! Except for the penalty slow down. This needs to go IMMEDIATELY and be replaced by the need to do turns. Turns are more realistic and will make the game a better trainer for real life."
"Also, bring back 360s...as annoying as they are. The slowing just creates new penalties when they come back alive."
Prioritized actions based on user demand and market opportunity.
35% of complaints are about crashes costing money. Implement graceful reconnection, race resumption after interruptions, and automatic token refunds for technical failures. This single feature would differentiate from the dominant competitor.
30% of complaints cite broken rules that alienate experienced sailors. Partner with sailing authorities, show visual rule explanations during penalties, and allow protest system. This builds trust with the core audience and educational value.
Users want to learn and practice without paying tokens. Offer unlimited free practice sailing to build skills and engagement, then monetize through competitive ranked races, cosmetics, or premium boats - not basic access.
20% complain about unpredictable controls. Implement degree-precise input, show heading change preview, offer multiple control schemes (buttons/slider/tilt), and let users tune sensitivity. Good controls are table stakes for simulation.
Players reject pay-to-win VIP features. Sell boat skins, crew customization, marina customization, new boat classes with different handling - not wind shift visibility or VMG calculators that create unfair advantages.
The full Sailing report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.
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