Based on 15 real App Store reviews, here's exactly what users wish Bouldering apps would build.
Features users are literally asking for in their reviews, ranked by demand.
"Not even an option to spend like $5 to get unlimited lives."
"If they ditched this scummy system and replaced it with ads or a one"
"Honestly its a fun game but level 26 on the last mountain is bugged and doesnt show up and now my achievements are at 99%. Please fix it and add some more levels, the vine level in the ad looks cool but theres nothing like that right now."
"The game is fun but the lives system completely ruins it. Only install if you want to play 10 minutes per day or buy microtransactions."
"bru how are you gonna make it a game where u wanna get the best score but you losing lives all the time get that outta here trash game"
Prioritized actions based on user demand and market opportunity.
67% of complaints center on the lives system ruining an otherwise 'addictively fun' game. Users explicitly request a $5 permanent unlock option.
Multiple users report game-breaking lag in later levels, indicating the competitor rushed optimization. Smooth performance would be a key differentiator.
Users complain about 'horrible tap detection' in a game where precision is critical for speedrunning success.
Users note advertised content (vine levels) doesn't exist in-game and request more diverse level types beyond basic climbing.
Missing levels prevent achievement completion, frustrating completionist players who are likely your most engaged users.
The full Bouldering report includes top complaints, UX pain points, pricing intelligence, and detailed competitor weaknesses.
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